Handhelds
A sword, staff, shield, blaster, or whatever your game calls for: devices you carry or wear. Cast a spell, activate a skill, or blast a target. No phone required.
Handheld devices, props, and games that light up, make sound, and react to how you play. Indoors or out.
We want a world full of imaginative physical adventures.
A sword, staff, shield, blaster, or whatever your game calls for: devices you carry or wear. Cast a spell, activate a skill, or blast a target. No phone required.
Escape-room style devices and targets: locks that only open when three players act at once, keys that glow brighter as you get close, targets that fight back. Built from cardboard and tape all the way up to custom circuit boards and 3D-printed enclosures.
Games and stories, from simple casual games to multi-stage campaigns. Build on existing game rules, or create whole new games from scratch.
we are here
Aura is being built to be opened up, modded, and extended. The prototype firmware and game engine are open source (MIT).
aura-prototype on GitHubBe the first to hear about playtests, alpha maker builds, and when there's a game you can play.